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Arturo Sinclair    1 (352) 213 8968    arturo@arturosinclair.com

Overview

 

Š       Strong artistic and technical background

Š       Over 25 years of experience in communication arts and special effects cinematography.

Š       Over 15 years of experience in computer graphics, games and animation

Š       Over 10 years of experience in Academia.

Š       Experience in film, theatre, puppetry/animatronics and digital video.

Š       Familiar with Latin American, European and US cultures

 

Professional Experience

 

§   ITHACA COLLEGE, ROY H. PARK SCHOOL OF COMMUNICATIONS.  (Ithaca, NY)

 

Assistant Professor, Television & Radio Dept. (2010- )

 

Teach Fiction Film Production, 3D, Motion Graphics and Animation.

Digital Film, Special Effects and Green Screen Technology.

 

 

 

§   UNIVERSITY OF FLORIDA, (Gainesville, FL)

 

Professor New Media and Artist in Residence at Digital Worlds Institute. (2003-2010)

 

Teach Interaction Design, New Media, Game Design, Digital Film, Special Effects and Motion Capture Technology, Animatronics and Robotic Art. Design multinational collaborative performances,immersive environments and 3D simulations.

 

 

§   NEW WORLD SCHOOL OF THE ARTS, (Miami, FL)

 

Acting/Movement Teacher (2002-2003)

 

Teach acting, character development, improvisation and performance to High School and College students.

 

§   MIAMI AD SCHOOL, (Miami, FL)

 

New Media Instructor (2001)

 

Train post-graduate design students in interface design for multiple media platforms considering usability, innovation and esthetics. Portfolio development. Analysis, research and experimentation on the convergence of media, assisting the student in the development of their ability to express ideas clearly and succinctly.

 

§   AGENCY.COM (NY)

 

Vice President of Creative . (2000-2001).

 

As VP of Creative at Agency.com in New York, I supervised some of the most sophisticated e-commerce, online and wireless solutions for Fortune 500 clients, managed and developed a staff of up to 90 creatives, including designers and art directors, information architects, copywriters, builders and discipline managers.

Clients included Coca-Cola, British Airways, Goldman Sachs, Gucci, City of NY

 

§   R/GA (NY)

 

Creative Director  (1998-2000)

 

Responsible for conceptual development, artist training, client development, pitch design and delivery. I was hired specifically to design and implement a production pipeline that would increase productivity and lower cost without sacrificing quality. Main responsibilities  included the creation and development of a Broadband and Interactive Television division. Clients included IBM, Novartis, Discovery Channel, Bed Bath & Beyond, Intel / PBS

 

§   SZM Studios (Munich, Germany)

 

VFX Supervisor for Sende-Zentrum-München. ProSieben (1996-1998).

 

In charge of TV series and Feature Film VFX development team. Worked on weekly TV series for major German networks, including ProSieben and Cable1. Designed and produced special effects for a variety of feature films, from conception and design to execution. Implemented sophisticated camera tracking, beta tested software from major developers. Designed and directed animatronic characters for live puppetry sequences. Designed and animated a ride simulation for the Olympic Committee’s “Olympic Spirit” 

 

§   PARAMOUNT PICTURES, LA

 

Art Director CGI Team (1995)

 

Designed a virtual reality environment for Paramount’s production “Virtuosity”, starring Denzel Washington and Rusell Crowe, This was the first ever major feature film whose special effects were designed and produced entirely on a PC platform, utilizing 3DS, After Effects, Elastic Reality and other PC tools. I directed and supervised a team of 15 modelers and animators and was responsible for on-site design and supervision of special effects.

 

§   Game Designer San Francisco, CA (1988-1994)

 

Designed and directed computer games and simulations for major software companies, including EA, Microsoft, Sierra Online, Stormfront Studios and BrŅderbund. Developed 3D movies for Viacom’s “Star Trek: Deep Space Nine” CD Rom title. Was reponsible for technical supervision, design and production work. Created the first motion-capture game in game history (Tony LaRussa II) as well as industry innovations like claymation, blue screen, stop-motion and other procedures then unknown in the game industry.

 

§   Filmmaker / Theatre Director Mexico City, Lima, Perú, LA, NY Independent (1980-1988)

 

Was lighting and special effects instructor for the INI. Conducted an Acting Workshop under the auspices of UNAM (National University of Mexico). Conducted a film direction seminar at BARD College Milton Avery Graduate School of the Arts.

Was Art Director for the film ORBIT which is now on permanent exhibit at St. Louis Zoological Park’s Living World Pavilion. Directed the simulation film “Escape from Planet Earth” for IWERKS, which premiered at Liseberg park, in Gothenburg, Sweden.

Assistant to Art Director for Dennis Hopper “The Last Movie”, assistant to Art Director for Robert Altman “A Cold Day in the Park” (Vancouver).

Produced and directed over 40 fiction films and documentaries and over 200 TV commercials and print campaigns for major international advertising agencies and staged experimental theatre works.

 

 

§   Film Teacher / Lecturer. Perú, México, Independent  (1965- 1968)    

 

Taught filmmaking, lighting and photography under the auspices of the Ministry of Education. Managed and programmed the Art Cinema in Lima. Worked with MAGNUM photographer José Casals and shot my first 35mm. Film. Founded the first big scale film studio in Lima. Got hooked on theatre forever after working as a still photographer for Juan José Gurrola in the operetta “Landrú”. Shot a one year Florsheim campaign for Life Magazine and with British Top Model Pixie Hopkins for Teran Publicidad, a major Ad Agency in Mexico City.

 

§   Formal Education

 

MFA in New Media from Danube University, Krems, Austria

Studied Art and Design at San José City College, minor in ceramics. Dropped out after a year to pursue my interest in film, which did not exist as a career in American Universities at the time.

Studied Classical Art at La Esmeralda, Mexico City, under the dean of Mexican painters, Santos Balmori. Graduated from the High School of Colegio Mexico at age 15.

 

 

Technical Summary

 

Hardware

 

MAC-PC

Microprocessors

Robotics/Animatronics

Motion Capture

Motion Control

 

 

Software

 

MAYA

3D Studio MAX

Motion Builder

After Effects

FinalCut / Premiere

Max/Msp

PD (Pure Data)

PhotoShop

Illustrator

SuperCollider

Linux

JavaScript

 

URL’s 

 

            http://arturosinclair.com

            http://fictionfield.blogspot.com

            http://filmword.blogspot.com

            http://vrworlds.blogspot.com

            http://robopuppets.blogspot.com

 

AWARDS

 

Golden Hugo Award at the Chicago International Film Festival

Salmagundi Club Award, New York

Over 10 CLIO Awards for TV commercials